Game Designer & Producer Internship

XOLBOR - Roblox Branded Games (Utrecht)

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  • Junior
  • 0 keren bekeken
  • Laatste update 18-3-2026
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Vacature

Company Overview

Xolbor is a creative game development studio building high-quality Roblox experiences for millions of players around the world. Our work is split into two core divisions that operate as one studio:

1. Internal Games & Branded Client Projects

We create original Roblox titles as well as fully branded experiences for major partners. Xolbor works with well-known companies and IP owners—including NPO, Claire’s, UEFA, and more—to translate brands, shows, films, and characters into engaging Roblox worlds. These projects include concept development, pitch creation, game design, prototyping, visual direction, production planning, and full end-to-end delivery.

2. Acquisition & Live Ops

We acquire existing Roblox games and grow them through weekly updates, improved systems, refreshed content, and strong live ops strategies. This includes analyzing player data, tracking platform-wide trends, optimizing retention & monetization, and introducing new content pipelines across genres like roleplay, action, simulation, parkour and social games.

Across both divisions, everything we do is built around quality, ownership, fast iteration, and creativity.

Because Xolbor handles design, art, engineering, production, pitches, and client communication in-house, interns have the opportunity to meaningfully contribute to real games with large active player bases.

Internship Overview

As a Game Designer & Junior Producer Intern, you will work closely with the CEO of Xolbor and be part of core decision-making, planning, brainstorming, and creative sessions. You’ll get a front-row seat to how branded games are conceptualized, pitched, designed, produced, and released—and how live games are grown through continuous updates.

This role combines game design, research, production support, documentation, live ops analysis, and creative strategy. You will become deeply involved in both divisions of the studio, developing a strong multidisciplinary understanding of how modern Roblox games are built.

What You’ll Do

  • Branded Games & Client Projects
  • Research brands, shows, films, and entertainment IP to understand their audience, tone, values, and gameplay opportunities.
  • Analyze what clients want for their branded Roblox experiences and translate these needs into strong design proposals.
  • Assist in creating pitch decks, concept documents, feature breakdowns, game flows, and visual direction boards.
  • Support the CEO in preparing creative presentations for major clients.
  • Help shape gameplay systems, worlds, and mechanics tailored to each brand’s identity.

Game Design Tasks

  • Write and refine game design documents, feature specs, and gameplay breakdowns.
  • Help create prototypes, sketches, wireframes, and playable concepts.
  • Work with art and development teams to turn ideas into production-ready tasks.
  • Participate in internal design reviews and iteration cycles.

Live Ops & Acquisition Work

  • Research platform-wide trends: top-performing genres, event cycles, UGC trends, seasonal content, and meta shifts.
  • Analyze player data and KPIs to understand where games can improve.
  • Propose update ideas based on trends, performance data, community behavior, and competitor analysis.
  • Assist with building weekly update plans for multiple live titles.

Playtesting & Feedback Loops

  • Organize structured playtests for internal team members.
  • Prepare feedback forms, testing goals, and session guidelines.
  • Collect, structure, and interpret feedback from; players, testers, community insights, quantitative data
  • Present actionable takeaways to the CEO and development team.

Production & CEO Support

  • Join daily meetings, brainstorms, planning sessions, and design reviews.
  • Document decisions, maintain clarity across projects, and support communication between teams.
  • Help keep design processes organized: priorities, timelines, required assets, and feature dependencies.

Skills We Value

Must-Haves

  • Strong conceptual thinking and passion for game design.
  • Clear communication skills (written & verbal) in English.
  • Interest in production, structure, and supporting cross-disciplinary teams.
  • Curiosity about brands, IP translation, and market/audience research.
  • Proactive attitude with ownership of tasks and follow-through.
  • Ability to document ideas cleanly and clearly.

Bonus Skills

  • Experience with Roblox or interest in the platform’s ecosystem.
  • Understanding of systems design, UX, flow, and gameplay loops.
  • Familiarity with tools such as Figma, Miro, Notion or equivalent.
  • Knowledge of KPIs, data analysis, retention mechanics, and live ops strategy.
  • Experience with Unity, Unreal, or other engines.
  • Interest in marketing, behavioral psychology, or player motivation.

Requirements

  • Currently a 3rd or 4th-year student in Game Design, Creative Media, Production, or a related field.
  • Able to work from our Utrecht office at least three days per week (no relocation/travel coverage).
  • Fluent in English (spoken and written).
  • Available for 5–6 months starting September 2025.
  • Capable of structuring work, justifying decisions, and communicating clearly.

Perks

  • Internship compensation for your contribution and learning period.
  • Direct mentorship from the CEO—a rare opportunity in the industry.
  • Creative freedom to pitch ideas and influence real games.
  • Hands-on experience with live games and branded productions.
  • Supportive, collaborative culture with room for personal growth.
  • Team activities and community-oriented work environment.
  • Two remote workdays per week, plus daily stand-ups and check-ins.

How to Apply

If you're excited to learn, design, research brands, support production, and influence real games played by millions, we’d love to hear from you.

Please send your portfolio and resume via LinkedIn.

Trefwoorden

Designer', 'Junior', 'Utrecht
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